Gaea's Cradle
Urza’s Saga · 1998A land that taps for one green mana for every creature you control. Printed in the most powerful set in the game’s history, and today the centrepiece of high-powered Commander.
A permanent exhibition of the shop’s own case. The cards that made the game, the moments that made them famous — every object catalogued, and every object for sale.
Three objects that would anchor any collection. Each is on the Reserved List: Wizards of the Coast has committed never to reprint them in a regular set.
A land that taps for one green mana for every creature you control. Printed in the most powerful set in the game’s history, and today the centrepiece of high-powered Commander.
The blue–black original dual land: two colours, no drawback. Revised was the last regular set to print the ten duals, which is why every surviving copy is part of a shrinking supply.
A zero-cost artifact: discard your hand and add three mana of one colour. Dangerous, elegant, and the engine of Legacy storm decks for two decades.
Not always the rarest, but the ones that changed how the game is played — the names you hear at every table. Each one below is a real copy on our shelf.
Exile a blue card and pay 1 life to counter a spell for free. The card that defines how Legacy is played.
Two mana: put any card from your library into your hand. Every tutor printed since is measured against it.
One mana in, two out. Restricted in Vintage, banned in Legacy, and the most-played card in Commander.
Every player discards their hand and draws seven. On the Reserved List.
One mana for three colourless. It won’t untap on its own and hurts while it stays tapped, and it is still one of the fastest mana rocks ever made.
Flying, firebreathing, five power. For a generation of players, the dragon on the kitchen table.
See three cards every turn; keep the ones you need for 4 life each. A quiet powerhouse of Legacy and Commander.
The one-mana mana creature players have reached for since 1993, from the set that introduced the modern card frame.
The first of the Onslaught fetchlands, a cycle that still shapes how mana bases are built in every eternal format.
The dates that made these cards matter. Where we hold a card from the moment, it hangs beside it.
Magic: The Gathering goes on sale in August 1993. The first print run sells out almost immediately.
See the gallery →Revised Edition prints the ten original dual lands for the last time in a regular set.
Underground Sea$1,699.99 · on our shelf
Tournament Magic turns professional with the first Pro Tour, held in New York in February 1996.
Wizards of the Coast commits never to reprint a list of older cards — the reason Cradle and the duals hold their value.
Gaea's Cradle$2,175.00 · on our shelf
Alliances prints the free counterspell that still defines Legacy.
Force of Will$71.75 · on our shelf
Urza’s Saga arrives. Free spells and mana engines break tournament play and set off an unprecedented run of bannings.
See the gallery →Onslaught prints the fetchland cycle, and mana bases are never the same.
Flooded Strand$127.00 · on our shelf
8th Edition retires the original card frame after a decade.
Birds of Paradise$319.00 · on our shelf
Ragavan and friends reshape Modern and Legacy in a single summer.
In September 2024 Mana Crypt, Jeweled Lotus, Dockside Extortionist and Nadu are banned in Commander.
The first years, when nobody knew what the game would become. Print runs swung wildly — Fallen Empires and Homelands were pressed in such volume that they remain common three decades on, while Revised taught a generation how to play and quietly carried the dual lands. Core sets kept the white border all the way to Tenth Edition in 2007.
167 objects on display
Magic learned to tell a story. Mirage opened Jamuraa, a continent inspired by African folklore, and introduced phasing and flanking; Weatherlight began the long saga of the ship and her crew. Tempest arrived with shadow and buyback and is still spoken of as one of the finest limited environments ever printed.
11 objects on display
The most powerful set ever printed, and the correction that followed it. Urza's Saga gave the game free spells and Tolarian Academy, broke tournament play outright, and forced an unprecedented run of bannings. Mercadian Masques was the deliberate cool-down, a clear step back in power.
7 objects on display
Multicolour came of age in Invasion. The graveyard became a resource in Odyssey, with flashback and threshold. Onslaught brought tribal, morph, and the fetchlands that still shape constructed play. Legions remains the only set in the game's history composed entirely of creatures.
57 objects on display
The sets that were always in print, and therefore the sets most players actually learned on. Fifth Edition, at 449 cards, is the largest core set ever printed. Seventh Edition was the first core set to carry foils.
2 objects on display
A booster box that was never opened is a different kind of object from a card. It is a sealed record of a print run, and the moment it is opened it stops being that forever. Old-school sealed product and ephemera are accessioned here as they come in; until then the case holds the most collectible sealed Magic on our shelf.
Displays · collector boosters · Secret Lair